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  • net.abi.abisEngine.components
    • Camera
    • DirectionalLight
    • FreeLook
    • FreeMove
    • Light
    • LockView
    • MeshRenderer
    • PointLight
    • SceneComponent
    • SpotLight
  • net.abi.abisEngine.core
    • CoreEngine
    • Main
    • Time
  • net.abi.abisEngine.entities
    • Entity
    • EntityI
  • net.abi.abisEngine.handlers.file
    • FileHandler
    • PathHandle
    • PathResolveI
    • PathType
  • net.abi.abisEngine.handlers.logging
    • Logger
    • LogLevel
    • LogManager
  • net.abi.abisEngine.input
    • GLFWInput
    • GLFWMouseAndKeyboardInput
  • net.abi.abisEngine.math
    • Math
    • Matrix
    • Matrix4f
    • Quaternion
    • Transform
    • Vector2f
    • Vector2i
    • Vector3f
    • Vector3i
    • Vector4f
    • Vector4fI
  • net.abi.abisEngine.rendering.asset
    • AssetClassifier
    • AssetContainer
    • AssetI
    • AssetLoaderParameters
    • AssetLoaderParameters.LoadedCallback
    • AssetLoadTask
    • AssetManager
    • AssetStore
    • TaskCompleteHandler
  • net.abi.abisEngine.rendering.asset.loaders
    • AssetLoader
    • AsyncAssetLoader
    • ModelSceneLoader
    • ModelSceneLoader.Parameter
    • SyncAssetLoader
  • net.abi.abisEngine.rendering.image
    • AEImage
    • ImageMetaData
    • PixelMap
  • net.abi.abisEngine.rendering.material
    • Material
  • net.abi.abisEngine.rendering.mesh
    • AIMeshLoader
    • Mesh
    • MeshResource
    • Model
    • ModelScene
    • Vertex
  • net.abi.abisEngine.rendering.pipeline
    • RenderingEngine
  • net.abi.abisEngine.rendering.scene
    • Scene
    • SceneManager
  • net.abi.abisEngine.rendering.scene.scenes
    • EngineSplashScreen
  • net.abi.abisEngine.rendering.shader
    • AEShader
    • AEShader.AEShaderType
    • AEShaderResource
    • ForwardAmbientShader
    • ForwardDirectionalShader
    • ForwardPointShader
    • ForwardSpotShader
    • GLSLLayoutQualifier
    • GLSLUniform
    • GLSLUniformBlockObject
    • GLSLUniformBlockObjectData
    • Shader
    • Shader.ShaderSource
    • Shader.ShaderType
    • ShaderResource
    • WireFrameShader
  • net.abi.abisEngine.rendering.shader.compiler
    • AEGLInfo
    • AEShaderCompiler
    • AEShaderCompiler.GLSLStruct
    • AEShaderCompiler.ShaderData
    • AEShaderCompiler.ShaderSource
    • Tokens
    • Tokens.Keywords
    • Tokens.Operators
    • Tokens.Qualifiers
  • net.abi.abisEngine.rendering.shader.loader
    • AEShaderLoader
  • net.abi.abisEngine.rendering.shader.parser
    • AEShaderParserYAML
  • net.abi.abisEngine.rendering.shader.parser.fileTypes.yaml
    • AEDemoProperty
    • AEPrepProperty
    • AEShaderFileYAML
    • AEShaderGLSLProgram
    • AEShaderPass
  • net.abi.abisEngine.rendering.texture
    • Texture
    • Texture.TextureData
    • TextureResource
  • net.abi.abisEngine.rendering.window
    • GLFWWindow
    • GLFWWindow.AnimatedCursor
    • GLFWWindow.CursorI
    • GLFWWindow.GLFWWindowProperties
    • GLFWWindow.StaticCursor
    • GLFWWindow.StaticCursorResource
    • GLFWWindowManager
    • GLFWWindowManager.GLFWWindowContext
  • net.abi.abisEngine.rendering.window.models
    • EngineLoader
  • net.abi.abisEngine.util
    • Attenuation
    • Color
    • Expendable
    • IOUtil
    • MappedValues
    • ThreadUtils
    • Util
  • net.abi.abisEngine.util.async
    • Async
    • AsyncResult
    • AsyncTask
    • AsyncThreadDispatcher
  • net.abi.abisEngine.util.cacheing
    • GenericCache
    • GenericCacheI
    • TwoFactorGenericCache
    • TwoFactorGenericCacheI
  • net.abi.abisEngine.util.exceptions
    • AECursorInitializationException
    • AEException
    • AEGLFWWindowInitializationException
    • AEImageManipulationException
    • AEIOException
    • AERuntimeException
    • AEShaderCompilerRuntimeException
  • tests.renderTest
    • Start
  • tests.renderTest.entitys
    • FlatPlane
    • MonkeyHead
  • tests.renderTest.materials
    • BricksOne
    • BricksTwo
  • tests.renderTest.scenes
    • MainMenu
    • TestGame
  • tests.renderTest.windows
    • MainGame

Class Light

Inheritance
java.lang.Object
SceneComponent
Light
Inherited Members
SceneComponent.getName()
SceneComponent.getParent()
SceneComponent.getParentScene()
SceneComponent.getTransform()
SceneComponent.init()
SceneComponent.input(float delta)
SceneComponent.render(Shader shader, RenderingEngine engine)
SceneComponent.setName(String name)
SceneComponent.setParent(Entity parent)
SceneComponent.update(float delta)
Syntax
public class Light extends SceneComponent

Constructors

Light(Vector3f color, float intensity)

Declaration
public Light(Vector3f color, float intensity)
Parameters
Type Name Description
Vector3f color
float intensity

Methods

addToScene()

Declaration
public void addToScene()

getColor()

Declaration
public Vector3f getColor()
Returns
Type Description
Vector3f

getIntensity()

Declaration
public float getIntensity()
Returns
Type Description
float

getShader()

Declaration
public Shader getShader()
Returns
Type Description
Shader

setColor(Vector3f color)

Declaration
public void setColor(Vector3f color)
Parameters
Type Name Description
Vector3f color

setIntensity(float intensity)

Declaration
public void setIntensity(float intensity)
Parameters
Type Name Description
float intensity

setShader(Shader shader)

Declaration
public void setShader(Shader shader)
Parameters
Type Name Description
Shader shader
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