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  • net.abi.abisEngine.components
    • Camera
    • DirectionalLight
    • FreeLook
    • FreeMove
    • Light
    • LockView
    • MeshRenderer
    • PointLight
    • SceneComponent
    • SpotLight
  • net.abi.abisEngine.core
    • CoreEngine
    • Main
    • Time
  • net.abi.abisEngine.entities
    • Entity
    • EntityI
  • net.abi.abisEngine.handlers.file
    • FileHandler
    • PathHandle
    • PathResolveI
    • PathType
  • net.abi.abisEngine.handlers.logging
    • Logger
    • LogLevel
    • LogManager
  • net.abi.abisEngine.input
    • GLFWInput
    • GLFWMouseAndKeyboardInput
  • net.abi.abisEngine.math
    • Math
    • Matrix
    • Matrix4f
    • Quaternion
    • Transform
    • Vector2f
    • Vector2i
    • Vector3f
    • Vector3i
    • Vector4f
    • Vector4fI
  • net.abi.abisEngine.rendering.asset
    • AssetClassifier
    • AssetContainer
    • AssetI
    • AssetLoaderParameters
    • AssetLoaderParameters.LoadedCallback
    • AssetLoadTask
    • AssetManager
    • AssetStore
    • TaskCompleteHandler
  • net.abi.abisEngine.rendering.asset.loaders
    • AssetLoader
    • AsyncAssetLoader
    • ModelSceneLoader
    • ModelSceneLoader.Parameter
    • SyncAssetLoader
  • net.abi.abisEngine.rendering.image
    • AEImage
    • ImageMetaData
    • PixelMap
  • net.abi.abisEngine.rendering.material
    • Material
  • net.abi.abisEngine.rendering.mesh
    • AIMeshLoader
    • Mesh
    • MeshResource
    • Model
    • ModelScene
    • Vertex
  • net.abi.abisEngine.rendering.pipeline
    • RenderingEngine
  • net.abi.abisEngine.rendering.scene
    • Scene
    • SceneManager
  • net.abi.abisEngine.rendering.scene.scenes
    • EngineSplashScreen
  • net.abi.abisEngine.rendering.shader
    • AEShader
    • AEShader.AEShaderType
    • AEShaderResource
    • ForwardAmbientShader
    • ForwardDirectionalShader
    • ForwardPointShader
    • ForwardSpotShader
    • GLSLLayoutQualifier
    • GLSLUniform
    • GLSLUniformBlockObject
    • GLSLUniformBlockObjectData
    • Shader
    • Shader.ShaderSource
    • Shader.ShaderType
    • ShaderResource
    • WireFrameShader
  • net.abi.abisEngine.rendering.shader.compiler
    • AEGLInfo
    • AEShaderCompiler
    • AEShaderCompiler.GLSLStruct
    • AEShaderCompiler.ShaderData
    • AEShaderCompiler.ShaderSource
    • Tokens
    • Tokens.Keywords
    • Tokens.Operators
    • Tokens.Qualifiers
  • net.abi.abisEngine.rendering.shader.loader
    • AEShaderLoader
  • net.abi.abisEngine.rendering.shader.parser
    • AEShaderParserYAML
  • net.abi.abisEngine.rendering.shader.parser.fileTypes.yaml
    • AEDemoProperty
    • AEPrepProperty
    • AEShaderFileYAML
    • AEShaderGLSLProgram
    • AEShaderPass
  • net.abi.abisEngine.rendering.texture
    • Texture
    • Texture.TextureData
    • TextureResource
  • net.abi.abisEngine.rendering.window
    • GLFWWindow
    • GLFWWindow.AnimatedCursor
    • GLFWWindow.CursorI
    • GLFWWindow.GLFWWindowProperties
    • GLFWWindow.StaticCursor
    • GLFWWindow.StaticCursorResource
    • GLFWWindowManager
    • GLFWWindowManager.GLFWWindowContext
  • net.abi.abisEngine.rendering.window.models
    • EngineLoader
  • net.abi.abisEngine.util
    • Attenuation
    • Color
    • Expendable
    • IOUtil
    • MappedValues
    • ThreadUtils
    • Util
  • net.abi.abisEngine.util.async
    • Async
    • AsyncResult
    • AsyncTask
    • AsyncThreadDispatcher
  • net.abi.abisEngine.util.cacheing
    • GenericCache
    • GenericCacheI
    • TwoFactorGenericCache
    • TwoFactorGenericCacheI
  • net.abi.abisEngine.util.exceptions
    • AECursorInitializationException
    • AEException
    • AEGLFWWindowInitializationException
    • AEImageManipulationException
    • AEIOException
    • AERuntimeException
    • AEShaderCompilerRuntimeException
  • tests.renderTest
    • Start
  • tests.renderTest.entitys
    • FlatPlane
    • MonkeyHead
  • tests.renderTest.materials
    • BricksOne
    • BricksTwo
  • tests.renderTest.scenes
    • MainMenu
    • TestGame
  • tests.renderTest.windows
    • MainGame

Class AEShaderCompiler

Compiles and creates of Shader objects in AE.

Inheritance
java.lang.Object
AEShaderCompiler
Syntax
public class AEShaderCompiler

Constructors

AEShaderCompiler()

Declaration
public AEShaderCompiler()

AEShaderCompiler(PrintStream _out)

Declaration
public AEShaderCompiler(PrintStream _out)
Parameters
Type Name Description
PrintStream _out

Fields

DEFAULT_SHADER_ASSET_DIRECTORY_PATH

Declaration
public static final PathHandle DEFAULT_SHADER_ASSET_DIRECTORY_PATH= new PathHandle("res/shaders/",
			PathType.Internal)
Field Value
Type Description
final PathHandle

Methods

addUniform(AEShaderResource program, GLSLUniform uniform, Map<String, GLSLStruct> structs)

Declaration
public static void addUniform(AEShaderResource program, GLSLUniform uniform, Map<String, GLSLStruct> structs)
Parameters
Type Name Description
AEShaderResource program
GLSLUniform uniform
Map<String, GLSLStruct> structs

addUniformBufferObject(AEShaderResource program, GLSLUniformBlockObject buffer, Map<String, GLSLStruct> structs)

Declaration
public static void addUniformBufferObject(AEShaderResource program, GLSLUniformBlockObject buffer, Map<String, GLSLStruct> structs)
Parameters
Type Name Description
AEShaderResource program
GLSLUniformBlockObject buffer
Map<String, GLSLStruct> structs

compile(AEShaderFileYAML p, PathHandle path)

Compiles and pre process the AE Shader file also auto adds uniforms and Must be run on render thread, and in proper context.

Declaration
public static AEShader compile(AEShaderFileYAML p, PathHandle path)
Parameters
Type Name Description
AEShaderFileYAML p
PathHandle path
Returns
Type Description
AEShader

printDeviceCapabilities()

Declaration
public static void printDeviceCapabilities()

printLibVersionInfo()

Declaration
public static void printLibVersionInfo()

setAttribLocation(int program, String attribName, int location)

Declaration
public static void setAttribLocation(int program, String attribName, int location)
Parameters
Type Name Description
int program
String attribName
int location
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