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  • net.abi.abisEngine.components
    • Camera
    • DirectionalLight
    • FreeLook
    • FreeMove
    • Light
    • LockView
    • MeshRenderer
    • PointLight
    • SceneComponent
    • SpotLight
  • net.abi.abisEngine.core
    • CoreEngine
    • Main
    • Time
  • net.abi.abisEngine.entities
    • Entity
    • EntityI
  • net.abi.abisEngine.handlers.file
    • FileHandler
    • PathHandle
    • PathResolveI
    • PathType
  • net.abi.abisEngine.handlers.logging
    • Logger
    • LogLevel
    • LogManager
  • net.abi.abisEngine.input
    • GLFWInput
    • GLFWMouseAndKeyboardInput
  • net.abi.abisEngine.math
    • Math
    • Matrix
    • Matrix4f
    • Quaternion
    • Transform
    • Vector2f
    • Vector2i
    • Vector3f
    • Vector3i
    • Vector4f
    • Vector4fI
  • net.abi.abisEngine.rendering.asset
    • AssetClassifier
    • AssetContainer
    • AssetI
    • AssetLoaderParameters
    • AssetLoaderParameters.LoadedCallback
    • AssetLoadTask
    • AssetManager
    • AssetStore
    • TaskCompleteHandler
  • net.abi.abisEngine.rendering.asset.loaders
    • AssetLoader
    • AsyncAssetLoader
    • ModelSceneLoader
    • ModelSceneLoader.Parameter
    • SyncAssetLoader
  • net.abi.abisEngine.rendering.image
    • AEImage
    • ImageMetaData
    • PixelMap
  • net.abi.abisEngine.rendering.material
    • Material
  • net.abi.abisEngine.rendering.mesh
    • AIMeshLoader
    • Mesh
    • MeshResource
    • Model
    • ModelScene
    • Vertex
  • net.abi.abisEngine.rendering.pipeline
    • RenderingEngine
  • net.abi.abisEngine.rendering.scene
    • Scene
    • SceneManager
  • net.abi.abisEngine.rendering.scene.scenes
    • EngineSplashScreen
  • net.abi.abisEngine.rendering.shader
    • AEShader
    • AEShader.AEShaderType
    • AEShaderResource
    • ForwardAmbientShader
    • ForwardDirectionalShader
    • ForwardPointShader
    • ForwardSpotShader
    • GLSLLayoutQualifier
    • GLSLUniform
    • GLSLUniformBlockObject
    • GLSLUniformBlockObjectData
    • Shader
    • Shader.ShaderSource
    • Shader.ShaderType
    • ShaderResource
    • WireFrameShader
  • net.abi.abisEngine.rendering.shader.compiler
    • AEGLInfo
    • AEShaderCompiler
    • AEShaderCompiler.GLSLStruct
    • AEShaderCompiler.ShaderData
    • AEShaderCompiler.ShaderSource
    • Tokens
    • Tokens.Keywords
    • Tokens.Operators
    • Tokens.Qualifiers
  • net.abi.abisEngine.rendering.shader.loader
    • AEShaderLoader
  • net.abi.abisEngine.rendering.shader.parser
    • AEShaderParserYAML
  • net.abi.abisEngine.rendering.shader.parser.fileTypes.yaml
    • AEDemoProperty
    • AEPrepProperty
    • AEShaderFileYAML
    • AEShaderGLSLProgram
    • AEShaderPass
  • net.abi.abisEngine.rendering.texture
    • Texture
    • Texture.TextureData
    • TextureResource
  • net.abi.abisEngine.rendering.window
    • GLFWWindow
    • GLFWWindow.AnimatedCursor
    • GLFWWindow.CursorI
    • GLFWWindow.GLFWWindowProperties
    • GLFWWindow.StaticCursor
    • GLFWWindow.StaticCursorResource
    • GLFWWindowManager
    • GLFWWindowManager.GLFWWindowContext
  • net.abi.abisEngine.rendering.window.models
    • EngineLoader
  • net.abi.abisEngine.util
    • Attenuation
    • Color
    • Expendable
    • IOUtil
    • MappedValues
    • ThreadUtils
    • Util
  • net.abi.abisEngine.util.async
    • Async
    • AsyncResult
    • AsyncTask
    • AsyncThreadDispatcher
  • net.abi.abisEngine.util.cacheing
    • GenericCache
    • GenericCacheI
    • TwoFactorGenericCache
    • TwoFactorGenericCacheI
  • net.abi.abisEngine.util.exceptions
    • AECursorInitializationException
    • AEException
    • AEGLFWWindowInitializationException
    • AEImageManipulationException
    • AEIOException
    • AERuntimeException
    • AEShaderCompilerRuntimeException
  • tests.renderTest
    • Start
  • tests.renderTest.entitys
    • FlatPlane
    • MonkeyHead
  • tests.renderTest.materials
    • BricksOne
    • BricksTwo
  • tests.renderTest.scenes
    • MainMenu
    • TestGame
  • tests.renderTest.windows
    • MainGame

Class WireFrameShader

Inheritance
java.lang.Object
Expendable
AssetI
Shader
WireFrameShader
Inherited Members
Shader.addAllAttributes(ShaderSource source)
Shader.addAllAttributes(String shaderText)
Shader.addAllUniforms(ShaderSource source)
Shader.addAllUniforms(String shaderText)
Shader.addFragmentShader(String text)
Shader.addFragmentShader(ShaderSource source)
Shader.addGeometryShader(String text)
Shader.addGeometryShader(ShaderSource source)
Shader.addProgram(String text, int type, String text_type)
Shader.addShader(ShaderType type, ShaderSource source)
Shader.addTesselationControlShader(String text)
Shader.addTesselationControlShader(ShaderSource source)
Shader.addTesselationEvaluationShader(ShaderSource source)
Shader.addUniform(String uniformName, String uniformType, HashMap<String, ArrayList<GLSLStruct>> structs)
Shader.addUniform(String uniform)
Shader.addVertexShader(String text)
Shader.addVertexShader(ShaderSource source)
Shader.bind()
Shader.compileShader()
Shader.decAndGetRef()
Shader.decRef()
Shader.DEFAULT_SHADER
Shader.DEFAULT_SHADER_ASSET_DIRECTORY_PATH
Shader.dispose()
Shader.findUniformStructs(String shaderText)
Shader.getProgram()
Shader.getRefs()
Shader.getUniforms()
Shader.incAndGetRef()
Shader.incRef()
Shader.loadShaderSource(PathHandle pathToShader, ShaderType type)
Shader.setAttribLocation(String attribName, int location)
Shader.setProgram(int program)
Shader.setUniform1i(String uniformName, int value)
Shader.setUniform2f(String uniformName, Vector2f value)
Shader.setUniform2fv(String uniformName, float[] value)
Shader.setUniform2iv(String uniformName, int[] value)
Shader.setUniform3f(String uniformName, Vector3f value)
Shader.setUniform3fv(String uniformName, float[] value)
Shader.setUniform3i(String uniformName, Vector3i value)
Shader.setUniform3iv(String uniformName, int[] value)
Shader.setUniform3ui(String uniformName, Vector3i value)
Shader.setUniform3uiv(String uniformName, int[] value)
Shader.setUniform4f(String uniformName, Vector4f value)
Shader.setUniformBoolean(String uniformName, boolean value)
Shader.setUniformDirectionalLight(String uniformName, DirectionalLight directionalLight)
Shader.setUniformf(String uniformName, float value)
Shader.setUniformfv(String uniformName, float[] value)
Shader.setUniformi(String uniformName, int value)
Shader.setUniformiv(String uniformName, int[] value)
Shader.setUniformLight(String uniformName, Light baseLight)
Shader.setUniformMatrix4fv(String uniformName, Matrix value)
Shader.setUniformPointLight(String uniformName, PointLight pointLight)
Shader.setUniforms(HashMap<String, Integer> uniforms)
Shader.setUniformSpotLight(String uniformName, SpotLight spotLight)
Shader.Shader(String shaderName)
Shader.Shader(String shaderName, long context)
Shader.updateUniforms(Transform transform, Material mat, RenderingEngine engine)
Syntax
public class WireFrameShader extends Shader

Constructors

WireFrameShader()

Declaration
public WireFrameShader()
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